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Welcome to ISAGA

the International Simulation and Gaming Association


ISAGA is about...

 

ISAGA brings together...

  • gaming and simulation
  • exchanging knowledge and experience
  • presenting papers/scientific research
  • integrating disciplines
  • integrating people
  • getting to know the culture of members from all over the world
 
  • designers
  • facilitators
  • researchers
  • teachers
  • trainers
  • consultants
  • and probably you


Let's Learn about ISAGA and Simulation & Gaming


coming gaming events and conferences
 
reviews of past gaming events

reviews of gaming literature
 
ongoing gaming projects

news from local associations
 
 

Next ISAGA Conference:

July 17 - July 21, 2015
Kyoto Japan



Next ISAGA Summer School:

Theme: Designing simulation games for conflict mitigation and resolution in troubled times
Dates: 1-8 August 2015 (7 days workshop and 1 day of sight-seeing)
Venue: Thonburi University, Bangkok, Thailand
Organizers: ThaiSIm
Website: https://sites.google.com/site/thaisimconference2015/directory


 


Call for Papers: Temporality in Simulation Gaming: Methods, Applications and Added Value
Symposium issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research. http://sg.sagepub.com/ | http://www.vibu.fi/cfp_time.htm
We call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming. Research on time in gaming is becoming more common, but is still rare.  This is surprising considering that the majority of business simulation/games, for example, have a time dimension embedded in their virtual world.  For example, Goosen, Jensen & Wells (2001) argue that the content and structure of business simulations have basically remained the same since the late 1960s.  However, time within simulation/games is actually more complex than just real time or turn based (Elverdam & Aarseth, 2007, p. 5). Resources in computing power have increased extraordinarily since those times, providing huge potential for developing more diverse, interactive and engaging possibilities to present virtual time.  The technological potential has certainly been applied in modern video gaming, but it seems that its meaning has not been fully studied and explicated in the literature.  It should be clear that embedding a richer time conception will increase the potential of simulation/gaming in many contexts.
Please see the full call for papers at http://www.vibu.fi/cfp_time.htm.

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